
I make games, break systems, build strange worlds, and turn questionable ideas into playable experiences.
I'm an indie game developer focused on Unity and C#, with a love for atmospheric environments, parkour, horror, experimental mechanics, and anything that makes a game feel just a little different.
Every project is an experiment. Some become games, some become disasters, and some somehow become both. Either way, I'm here to keep building.
Things I've built, broken, and somehow made playable.